![]() Philip Molodkovets, executive producer of Wargaming's World of Warships, suggests the respect agame pays to real-world conflicts lies in where the focus is. Since the '40s, we've all had it embedded into us in the UK and United States that this was a glorious moment. "It's kind of a nod, but none of these games are trying to be respectful or proactively trying to be an 'anti-war' game like The Hurt Locker, an anti-war movie that still delivered the same action experience as a war movie. "I'd argue most World War 2 games that are released aren't doing it to be respectful, they're generally marketed in the same way: 'honour, glory, heroes.' "What is 'respectful' is subjective," says Joe Brammer, CEO of Battalion 1944 developer Bulkhead Interactive. The likes of Medal of Honor, Battlefield, and Call of Duty have long since established that video games can recreate the Hollywood version of military conflict, with an emphasis on spectacle and action, but do these and other titles treat war as respectfully as they should? It's a conflict that continues to be explored through video games, but as the medium matures, its depiction of war - any war - and the way it allows players to engage with it come under further scrutiny. ![]() ![]() ![]() Victory in Europe, the day we celebrate the end of World War 2. ![]() Tomorrow is the 75th anniversary of VE Day. ![]()
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